Sunday, August 15, 2021
Jump Like A Willy's In Four Wheel Drive
Saturday, August 7, 2021
22 Tournament Today
Hey folks, just wanted to post here and say that I'll be commentating a tournament today, August 7th. It's an MTG Melee tournament run by Jaffer, a cool streamer. He runs a sort of tournament series called Gouda Wars. I've played in a few events, they're a fun time and pretty low key. It's a nice, low-pressure way to get your feet wet if you've got a semi-competitive deck.
The format is Standard 22, which from what I've seen so far is a pretty nice, fresh format. Nothing is really overpowered yet, but we'll see how the format shakes out. It reminds me a little bit of Standard formats from a long time ago, where the mana fixing was bad and there were a few cards that were head and shoulders above the rest, but everything was kind of balanced. It's hard to just try to play all the good stuff because your mana base might not support it that well. Goldspan Dragon, Esika's Chariot, and Alrund's Epiphany seem to be the best cards, but nothing is really oppressive, and there's enough good aggressive stuff going on that if you try to stretch your mana too far then you can get really punished. Various Mono White, Mono Red, and Elves decks are perfectly good choices, and there's good control stuff going on, too.
Here's a link to the tournament if you're interested in playing, and here is where you can watch the stream.
Sunday, July 25, 2021
Didn't Have One Good Word To Say
Brainstorm got banned. Suspended I guess, but whatever.
For pretty much every banning in the last couple years, my gut is to say "I don't think this should have been banned, but I just think it shouldn't have been printed." That sounds dumb and shortsighted, but like, is it as dumb and shortsighted as printing Oko? I just can't get my head around injecting a card into the format, that's been thoroughly tested for 25 years, that is obviously head and shoulders above everything else in the format. It's not like we didn't know how it was going to play out. The same can be said, to a certain degree, to lots of the stuff in the last couple years. Omnath? What was the goal?
The Time Warp banning was frustrating. Not only do you have to identify that the Jeskai Turns deck was an actionable problem, but then you have to identify that Time Warp was the problem. I think that both of those things are false. The best deck after the Time Warp banning was clearly just going to be the next best Brainstorm deck. But the other part of the equation is that we just aren't letting people find answers to the best decks anymore. Part of the fun of Magic is learning and figuring out how to beat your opponents instead of just waiting until the card you can't beat gets banned. I also feel that the narrative of the Magic Hivemind solving formats is far overplayed and cards and decks exist to beat the top stuff most of the time. Except with Oko.
I think what it boils down to is that printing a bunch of super powerful stuff and then banning it gets a lot of packs sold, and paying out wild cards for the banning reimbursement doesn't amount to very much. It's a stark departure from the past, when bans only happened once a decade in something like Standard and rarely in other places as well.
Anyways, what does the Brainstorm ban mean for Jund? Well, first is that Inquisition of Kozilek starts to look quite a bit better. An opponent responding to your Thoughtseize with Brainstorm was annoying, but an opponent responding to your Inquisition with a Brainstorm was huge. Inquisition was particularly bad here, but all discard spells get a little bit better now.
I'm not sure what it will do to the metagame at large, but stuff like Izzet Phoenix is likely still pretty good. Brainstorm was just there for support and it's more of a Faithless Looting deck. Brainstorm Teferi decks might take a hit, but they'll still be around. My biggest question is whether Arasta is still necessary, or if we should go back to Jegantha. Arasta is so super beyond lights out against Phoenix, but the Jegantha versions of the deck feel the best to me outside of that matchup.
Even with the creature lands from DnD, Jegantha is still a welcome addition. And as far as those are concerned, I've found Lair of the Hydra to fit this deck the best. It can pick off planeswalkers, threaten lethal, and is the best mana maker. Den of the Bugbear is the most powerful, but the red mana isn't that useful. Interestingly, fitting Lair of the Hydra into a deck without Jegantha is hard, because the mana requirements are steeper.
As for a current decklist, here's a snapshot of where I'm at. It's hard to say exactly what to do next after the banning and where the format will end up after things shake out here, but a good place to start when the format is shaken up is just to play nuts and bolts anti-aggro Magic. Chevill has been great as of late, and the fourth copy in the board to just go in deep is real nice. I like Shivan Fire out of the board too.
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That's it for now. I gotta admit, I just got a Nintendo Switch today and I might just go real deep on Pokemon Unite because it's fun as hell. But also, I want to do some Modern stuff this week as well. Thanks for reading.
Thursday, July 8, 2021
I Made A Patreon
I made a Patreon. I don't do content full time or anything so I've set the contribution amount to just $1. Maybe I'll bump that up some day if I keep doing more stuff and turn this into a side gig or whatever. In the meantime, that means that for this blog, I'll keep doing most of my normal posts, but maybe put some stuff behind the $1 paywall. Between videos, streaming, and blog posts, I figure that some amount of the blog posts would be enough to make it worthwhile to become a patron, but still have almost all of the stuff for free.
I'm doing this mostly because Twitch's economy system is a pretty unfavorable for the artists. I still might stream on Twitch from time to time, but I'd recommend becoming a Patron instead of subbing on Twitch if you're interested in doing that sort of thing. It's cheaper for you and I get to keep more of the money.
I also set up a Discord server but have yet to do anything with it at all. Apparently Discord servers are useful for Patreon users but I haven't gotten that far yet. Check it out and say hi if you want, I'll try to get some stuff up and running there soon.
As for the more near future, I have a video that I'm going to try and finish up editing and then export and upload to Youtube tomorrow for Modern, then I'll get started in on Dungeons and Dragons in Historic. After a handful of matches on the ladder today, I can say that I'm pretty excited and that there's a lot of cool stuff going on. Ebondeath looks like the real deal, and the utility lands are proving worthwhile as well.
Thanks for reading, see you soon.
Saturday, July 3, 2021
Just Like Mary Shelly, Just Like Frankenstein
I'm a little late to comment on the new D and D set, mostly because I didn't realize it was a real set. It's going to be in Standard and everything.
The cards in this set are a little underwhelming so far, at least the ones that I'm interested in, but the whole set hasn't been spoiled yet. Let's take a look.
This card is definitely less powerful than Den of the Bugbear, but it might be better for two reasons. One, it can cast a Thoughtseize on turn one, something not even Castle Locthwain can do. Second, get a little graveyard hate thrown into your mana base for pretty much free, since black Treetop Village is something we're in the market for anyways. Add to that the extra point of toughness, which can be important in a format with Prismari Command, Kolaghan's Command, and Bonecrusher Giant.
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Anyways, just threw this one together because I realized that this set was going to be legal and not some kind of weird supplemental product. Also, I made a video last weekend and have been having trouble with Youtube getting the quality settings to work the way I want it to. I'll keep working on it, but take a look if you're interested. Thanks for reading.
Monday, June 21, 2021
Honey Come Quick With The Iodine
It's been a little while for me. Historic is in a weird place and Modern is the hotness so I haven't opened up Arena for the last few weeks. I also haven't played a ton of Modern on Modo though, either. Instead, I've been working on a custom cube and just finished it recently. This will be a pretty big departure from the normal content here, but I think it's interesting, at least.
This is the cube. It contains some real cards and some cards that I came up with on the program Magic Set Editor. It was really fun but also a lot of work, but I think it came out okay.
I think that here is where I clarify that I don't own any of the art on these cards and the original artists are listed on the artist line of the card. I'm not making any money off of this, it's purely for fun.
Every year my friends and I have a cube party for my birthday. In the past I've slid in copies of some of my own creations to the cube, but this time I kind of designed it from the ground up and then included the real cards that I thought would work well in it.
The format is set up so that players are incentivized to play the two-color combinations that I feel best complement each other, UW, UR, RG, GB, and BW. The mechanics of these color pairs complement each other pretty nicely, and also there are more dual lands and gold cards in those colors. However, you're not entirely confined to those colors. Mono color, three color or more, and the other five color pairs are totally fine but might be tougher to build.
White's primary mechanic in the set is Battalion. There are lots of early aggressive white creatures to go along with some stuff like this card, Dual Wielder. Also, Blue and Black are colors that excel at putting tokens into play to enable Battalion creatures, Black with its Uncover ability and Blue with Rebirth ability.
My hope was that lots of the cards that were homemade were cards that were pretty easy to get your head around, both on a micro and a macro scale. Dual Wielder is a grizzly bear with a small upside, so you don't have to spend a lot of time reading it if it's your first time seeing it, and also it's not too hard to conceptualize what kind of deck is going to want it. That's key for when players haven't seen the cards before (since they aren't real).
Friday, May 28, 2021
Clank Your Chains and Count Your Change
Gonna talk about Modern Horizons 2 in this post, but let's talk about Historic a little first.
Here's a list for my first foray into Kolaghan's Command land. I'd recently been on a Dragonsguard Elite and Young Pyromancer kick, but maybe Knight of the Ebon Legion is just the way to go. It's less splashy, but it's only one mana and it's never awful. Also, I already was down on Esika's Chariot after lots of decks started playing Prismari Command, and now with Kolaghan's Command it looks even worse.
Kolaghan's Command itself has been a solid addition, but I wouldn't say it's solving any problems we have already. What's great about it is that making the opponent discard a card is excellent in this deck, whereas it might be worse in other builds, since we have so much discard already. Also getting back a creature has some great value, since they could be Ooze or Ebon Legion, hence the power of Inscription of Ruin. But popping off their cheap creatures and gaining some value is already something that Bonecrusher Giant does really well, and gaining some card advantage with some flexibility added in is something that Inscription does really well. I like it, but I don't think it makes the deck broken or anything.
With that out of the way...
It's been a while since I played or wrote about Modern, so let's get into it. This thing looks awesome.
I'm not the hugest fan of mana dorks. It's kind of not really the game I like to be playing. But opponents who play Noble Hierarch end up having such a huge advantage that it changed my mind in Modern. In spite of my efforts to always reduce the average mana costs in the spells in my decks, I still lose games with cards in my hand I didn't have time to cast. Everything in the format is better when it gets into play faster, and being able to keep pace is huge.
As for whether or not this is going to see play in Modern Jund, I think it kind of has to. It's too good. If Deathrite Shaman taught us anything, it's that even if you're not in the market for mana acceleration, when it's really good you should just play it anyways. You'll get a boost when you draw it and you'll be fine when you don't.
Speaking of that, what, if any, changes need to be made to accomodate this? We're going to be playing a deck that is capable of acceleration, but won't draw it every game, and also won't be expecting it to survive that often when we do draw it. This means we can't go hog wild and play all four drops or whatever. But when we do in fact draw it, we need to make sure the cost of the cards in our hand is worth the boost in mana. Hierarch does basically nothing in a hand full of all one drop spells. Jund loves cards that are versatile, but what we are looking for now are cards that are versatile in their mana cost, or get much better if they land earlier.
Liliana is already a huge one, of course. A second turn Liliana is backbreaking against a lot of decks. Also, Liliana is a card that rewards us for emptying our hand quickly, since her +1 doesn't affect you if your hand is empty. So yeah, play Liliana in Jund, got it. Liliana the Last Hope also looks solid, since you're a turn earlier getting to ultimate, and more likely to pick off an opposing X/1. Note that there will be more X/1s in the format after MH2, including opposing Hierarchs. Bloodbraid also likes to hit the board early, but Hierarch isn't going to be the greatest cascade, so that's a maybe. Hexdrinker and Scavenging Ooze are cards that you can pump excess mana into, and also are threatening enough to win the game on their own, which makes a less threat-dense deck still able to compete. Dark Confidant and Kolaghan's Command are excellent at giving you card advantage, recovering from the low-impactness of the Hierarch, and Ignoble Hierarch is excellent at making sure you can cast your new found cards.
I don't know if you want to play Abundant Harvest in a deck with Hierarch. Harvest is good at giving you action when you want it and mana when you want it, and Hierarch throws a wrench in that plan. Hierarch does, however, let you use your Harvest for spells more often, and/or helps alleviate the fact that the spell you find essentially costs and additional green mana. I could be convinced either way.
Thoughtseize and Inquisition of Kozilek specifically are not excellent with Hierarch. The point discard spells are good because they are cheap, and they pare the game down so you can grind the opponent out. Hierarch gives you extra mana, which means it doesn't matter as much that they're cheap, and is low impact by itself, making it hard to grind the opponent out. One thing that Hierarch does, though, is make your life total less of a problem, since you're less likely to get run over by fast opposing starts, or you can afford to play shocklands tapped more often. That makes Thoughtseize look a little better than Inquisition. Plus, Thoughtseize is a better answer to Wraths and Cryptic Commands and stuff, which is the best way for the opponent to get back in the game after a quick Hierarch start. I expect to see fewer discard spells overall and leaning more towards Thoughtseize with Hierarch in the deck.
Castle Locthwain is a card that strikes me as working nicely with Ignoble Hierarch. You can empty your hand faster, you don't have to worry about your life total as much, and you'll be in the market for drawing more action to make up for the Hierarch itself. Creature lands like Treetop Village and Raging Ravine accomplish this as well, and work nicely with the Exalted trigger, but enter the battlefield tapped, which kind of dampens the benefit of the Hierarch anyways.
I'll touch on Grief for a bit, but I don't think it's actually that great. What Grief has going for it in future versions of Jund is that it's solid in hands that have Ignoble Hierarch and in hands that don't. 3/2 Thoughtseize guy for four mana looks much better when you cast it on turn three and it actually attacks for four, and using Unmask starts to look better when you're trying to keep up on tempo because you didn't draw your Hierarch. My initial evaluation is that Grief isn't what we want to be doing in Jund, but I could certainly be wrong about that, given its flexibility.
Tourach, on the other hand, I really like. Similarly to a card like Valki, the unkicked version of the card isn't something you'd play by itself, but can do some work and make life annoying for the opponent. Protection from White is kind of a big deal, and it grows with a lot of the cards in the deck, including Liliana and Kolaghan's Command, but also extra copies of itself. It gets around the legend rule because your opponent discarding two cards and putting two +1/+1 counters on your creature is a fine thing to be doing. Plus, if you can get it to trade off early, you might be able to finagle a way to get it back in your hand with Liliana the Last Hope or Kolaghan's Command and nail 'em later on.
The kicked version of this card is a monster. Random discard is extremely powerful. Lots of times this will be nabbing the last two cards in their hand, so it doesn't matter, but when you hit their Scapeshift or whatever out of a full hand, it's incredible. Add to that Tourach himself will just kill them super fast and you've got a card that's just incredible. It does everything we want in a deck with Ignoble Hierarch, since it's better the earlier it comes down, it's a fast clock, it recoups the card advantage lost from Hierarch, and it's got a safety valve for when you don't have the Hierarch and just need to get something on the board quickly. A truly incredible card.
So I've seen a lot of folks talking about Ragavan on the ol' World Wide Web. Some have called it the best red one drop ever, and possibly even the best one drop creature in Legacy. But it seems like most of the hoard of Jund fanatics out there are silent on Ragavan. If Ragavan is as good as they're saying it is, I think it's great in Jund, and here's why. Consider Ohran Viper.
Why does Jund not play this card? Well, because it's situational in that it has to attack to do anything, it doesn't have a ton of toughness, it's not that great on defense, drawing an extra card doesn't help that much, it doesn't actually close the game. That's all true, but the real reason we don't play Ohran Viper is because it costs too much mana. If it cost one mana, we'd play it. Ragavan is good because it's way cheaper than it should be. It gives you a bunch of options and a random assortment of value that you can do whatever you want with, for just one mana. If the best one drop creature is in your colors and the only condition it has to make it effective is that your opponent has a life total, then you should play it.
I like that Ragavan can act as a pseudo Ignoble Hierarch for when you don't draw one in your newly Hierarch-tuned deck. Also, Ragavan looks like it's exceptional with Hierarch, in that it likes to attack for three on the second turn, right into any one power creatures they might have, and that you want to have extra mana with which to cast the cards you steal with Ragavan.
Thoughtseize and Inquisition are nice with Ragavan, since they clear out opposing removal for it, and the bevy of removal we play also helps clear the way for Ragavan to get in. I'm not a hundred percent sold on Ragavan being an automatic four of, since it's legendary, but jeez. It gets around the legend rule by just winning the game if they don't kill it. What a card.
Here is an early sketch of what the deck might look like. Please disregard the dollar amounts next to the cards, it will only make you sad.
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Those four cards are the main ones I'm interested thus far from this set, but there's a lot to like here. I'm sure more cards will trickle in for Jund, and there's plenty of cool stuff to talk about outside of Jund colors. I've been interested in getting the ol' Magic Online account up and running again to play some Modern, but we'll see. I can play Jund in Historic free to play, and Jund in Modern is, ah, not. I'd love to make some Modern Jund content again like I did a while ago, including in the early stages of this blog and my Youtube channel. That about does it for today, thanks for reading.




























